![]() ![]() We take a look at Anno 1800 our usual in-depth ways. AMD has not issued an optimized driver just yet, and unfortunately, we have to immediately say that shows as well, the Radeon is not doing well at this time with the current 19.4.1 compared to what NVIDIA is pushing performance wise. This, however, is a preview, we have no doubt that AMD will get an up-to-snuff driver increasing performance, and obviously, we'll update again with the final game. NVIDIA already released a compatible and optimized Anno 1800 driver, which really shows in perf. We start today with an early preview of Anno 1800, for the public beta we feel the game is 98% finished, with perhaps a few small changes upcoming week at launch. Anno 1800 is looking to be something very promising, the game has had a nice graphics overhaul with DX11 and DX12 support alongside a nice set of image quality options. So the bigger your cities get, the more taxing the game will be on its performance. PC graphics performance/analysis review for Windows 10 PCīuild faster - build stronger, yes the Anno series is back! If you load up Uplay or the Epic game launch at this very moment (this weekend) you can load up a free trial and test out Anno 1800. We took it for a spin, the game is among the hardest games to measure because if your city and inhabitant numbers increase it will have an effect on your CPU and framerate. The recently introduced image slider system seems to be appreciated so below you can compare three quality modes (Low, Medium, High, Ultra High compared towards Very High Quality).Anno 1800 Open Beta (April 2019) for PC benchmarked Pretty much any modern age graphics card can run at least very-high quality settings. Differences in low and normal quality modes are mostly based on settings like shadows and number of ambient effects, from there onwards with the high and highest ultra high-quality modes, texture quality. This game offers five preset quality settings modes. So from Ultra to Very high quality, there's a ~49% offset relative to performance - our advice go with "Very High" And the game image quality really isn't that different opposed to more AA applied, "Very High" is the path to follow. The second highest graphics preset "Very High", because for "Ultra High" the performance is too low. ![]() Below in the charts the GeForce GTX 1660 Ti is at work:įor all resolutions, Guru3D uses the same settings. We'll be comparing them starting at medium, mostly backgrounds like mountains, vegetation, shadows, and water effects are responsible for the biggest differences. The game offers four preset quality modes ranging from low to ultra quality. Let's have a peek at the best and worst image quality differences and the performance effect of them. You can see that with "Very High" quality settings this game tries to stay at a 4 GB threshold. Dense cities will require more graphics memory, however, memory utilization is dynamic and can change at any time. The game will eat up and fill your VRAM as much once you start to move over the islands. The listed MBs used in the chart is the measured utilized graphics memory during our testing. But let's have a look at the chart below. How much graphics memory does the game utilize versus your monitor resolution with different graphics cards and respective VRAM sizes? Well, we already addressed this bit of course. ![]()
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