On the gameplay side I found the ideal putt camera to be a bit inaccurate. The level of overall visual detail is acceptable, but there are still shimmering polygons and some nasty golfer models. There are still camera angles that prohibit your view of the trajectory of your ball at the sake of being stylish and the PSPs graphical limitations sometimes obscure the hole when going for a long putt. For as many cool additions and changes that have been made to this year's Tiger on PSP, all is not perfect. You can elect to ignore them and carry on, but the attribute boost almost always makes them worth playing. The mini-games are well-crafted and make sense in the game of golf (for the most part). If you perform well, you'll get an attribute boost. You'll be prompted throughout your round to participate in games like cleaning your ball, picking up debris that's sitting in front of your putt, and managing your heart rate. Thankfully they're back and better than ever. Mini-games were an aspect of Tiger that was stricken from last year's game. You still get video clips of Tiger recounting past tournaments, but the lack of replicating shots with GamerNet technology takes away the impact of what Tiger is saying. The structure varied slightly as well, with each course offering three levels of challenges. The challenges in Tournament Challenge seemed to be a bit more difficult than what I remembered from the consoles, but that didn't make it any less fun. Basically you roam around to different courses with your created golfer and try to match outcomes from real golf tournaments from yesteryear. PGA Tour Season, Play Now and multiplayer (now with functioning online play), but this season you'll also get Tournament Challenge. Tiger on PSP does a good job of showing that this year. If a golfer is down mentally, he's not going to play well and vice versa. I think it does a good job trying to emulate the mental aspect of golf. The confidence mechanic is something that used to be in console versions of Tiger but was taken out. If you can hit the riskier shots, you'll be given more confidence which will net you bigger confidence bonuses. You'll also be given a risk gauge to let you know how difficult the shot is that you're attempting. Confidence will be taken away if you hit into the rough and added if you nail it close to the green. Also governing the shot is your overall confidence which you'll build up over the course of a round. The right trigger powers up your shot and, if using the analog, you'll need to ensure that you're going straight back and straight forward to avoid pulling or pushing your shot. I chose to swing with the analog stick on the PSP (the most challenging option) but you can opt to go with three-click or two-click swinging as well. When you step out on the course for the first time, you'll immediately notice that the user interface is much more in line with what's seen on consoles.
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